Entries by Cennydd Bowles
Childish, inaccurate, bizarre, and condescending? Perhaps—but you can’t just ignore articles like that. Tomas Chamorro-Premuzic’s Seven Rules for Managing Creative People sets lofty standards for missing the point. At its nadir—“Creatives enjoy making simple things complex, rather than vice versa”—it ranks among the most baffling things ever written about creativity.
Close your eyes and touch your nose. How did you do it? How did you sense where your hand was, and direct it to the right point? You’re not using sight, hearing, taste, smell, or touch (except right at the end). Instead, you’re relying on proprioception: the sense of your body’s position in space, and the position of various parts of the body in relation to each other.
User-centered design has served the digital community well. So well, in fact, that I'm worried its dominance may actually be limiting our field. The terms “user experience design” (UX) and “user-centered design” (UCD) are often used interchangeably. But there's an important distinction.
Agile development was made for tough economic times, but does not fit comfortably into the research-heavy, iteration-focused process designers trust to deliver user- and brand-based sites. How can we update our thinking and methods to take advantage of what agile offers?