Responsive Images: How they Almost Worked and What We Need

by Mat Marquis

77 Reader Comments

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  1. @my ad: As far as I understood you’re talking about a solution to solve the responsive image problem inside CSS, too. This is something you can read in my proposal here: “see blog article”:http://novolo.de/blog/2012/01/19/what-happened-to-responsive-assets/.
    I like the idea of being responsive in either way — informational elements in HTML, non-informational/styling-elements in CSS.

    Is that what you’ve been thinking of? If not, please clarify so we can sort this out.

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  2. @anselmh Yes, I would like to see the solution come through CSS as I think it is the best way to approach it for the long term. Adding in javascript workarounds seems messy to me as we look into the future and think it only serves as a crutch to the bigger issues.

    Thinking this through over the morning I’ve found various issues with my original thought and what could be solutions or could lead to complications. Below is a breakdown of how it could work changing around how a few things are currently structured.

    Through the img tag you would nolonger specify an full path to the asset as it is currently structured. ie, img src=“folder/logo.jpg”

    This would be handled through the CSS file using ‘path’ or some other specifier. So the document would now look as follows.

    HTML:

    img src=“logo.jpg”

    CSS:

    img { path: desktop; }

    This would lead the logo.jpg to be pulled from an image folder named ‘desktop’ and retrieve the full size asset.

    This can be changed using media queries to pull the different size assets from a different source folder as follows.

    @media screen and (max-width: 480px) {
      img { path: mobile; }
      }

    If a person doesn’t like to have all images coming out of one directory you could pull images out of various folders through a class element.

    img.company { path: company; }
    img.products { path: products; }

    resulting in – img class“company” src=“logo.jpg”

    and so on.

    You could specify where the assets are coming from depending on the different scenarios that are being designed for. As we look ahead screen sizes and resolutions are going to keep multiplying and we’ll very soon be taking into account televisions adding more complexities.

    Using this approach front end devs that are not concerned with responsive design can still use the traditional path structure without specifying path: ; in the CSS – img src=“folder/logo.jpg” and it would work as expected.

    The part that I’m not fond about is having to create various sizes of the same image however this also opens up a number of design opportunities as you can customize images depending on which display it is being viewed on.

    I see this providing designers a lot of potential to customize how a page would look and deliver images to that specific device instead of needing to use the same image for every instance and simply scaling it.

    This approach keeps the current responsive principles and allows for additional customization but my favorite part of this solution is it only adds one piece of code and leaves the rest of the styled elements via CSS as is.

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  3. I should clarify when I say ‘I would like to see the solution come through CSS’. Ideally the best solution would be native HTML enhanced by CSS. The HTML would be a fall back to an enhanced CSS solution.

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  4. I still think that that there should be an all emcompassing <media> tag that would allow the browser to gracefully degrade from <video> to <img> to any other element you could use for that area (and dependent on a standard media attribute). It seems like the video tag is only scratching the surface of the power of graceful degradation via HTML, why stop there? What about using a shorter headline or paragraph text if the viewport is smaller? Why not give us the option of giving a html alternative for an image versus relying on basic text in an alt tag?

    Too many tags, not enough scalability.

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  5. As our mobile-large screen responsive evolution presses on at warp speed… those on the crest of the wave are held back by seemingly simple technological hurdles.  We have to remember the large screen in the equation as brand channels will begin to immerge with one feed -> mobile-large screen. 

    Our frustrations are but a small slice in time.  What may seem like a solution today, may be an obstacle in only a matter of months.

    I so love your suggested solution.  It absolutely makes sense – today… and is evolution enabled.

    Well said and good luck in persuading the powers that be to enable these markup improvements.

    Responsive image nirvana.

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  6. Commenter #11 asked about this but I didn’t see a response from Mat. Any thoughts on this approach?

    http://adaptive-images.com/

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  7. This is excellent article in the way it expresses what developers go through in battling how things change and evolve on the web and whereby most designers don’t ever really get the intricacies that developers have to deal with.

    I think it’s not enough for designers to just study design, they need to study structure and code as well. The reverse is equally important but I think there’s plenty of momentum lately for developers to understand the importance of great design. Full disclosure, as a former developer, I may be biased in who I think needs to work harder. :)  Nevertheless, nice article!

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  8. I’d like to propose a new tag: IMG
    http://1997.webhistory.org/www.lists/www-talk.1993q1/0182.html

    heh.

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  9. I think it’s a good method. Not all people can think of ideas as great as the ones mentioned above.

    http://fantasycoinhq.3dcartstores.com

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  10. fantasy, coins, gold, silver, copper, D&D, role, playing, currency, money, campaign

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  11. All these approaches put to much of a burden on developers! They’re clunky, prone to breakage and force the use of more markup. But maybe worst of all they force you to define fixed dimensions where you switch the image and to maintain multiple versions of the image!
    I’m really quite astonished that no one so far has mentioned that JPEG 2000 together with the JPIP protocol handles this use case already… Store the image on the server in the maximum resolution you want to offer, but just download a size appropriate for the user’s display. Open source JPIP servers are available… (Djatoka for instance can serve ‘regular’ formats from a jp2 file, providing a fallback.) Better native support for JPEG 2000 in browsers would be nice of course.

    Some experiments need to be done on how best to use inline JPEG 2000 for responsive images. I suppose one approach could be sending a scaling factor (or max size) with a cookie and do some URI rewriting on the server side to get the desired image size. CSS can still be used to downscale the image for a perfect fit. It’s not optimal, but the main point is to just work with one image and let the server handle the scaling.

    Yes, JPEG 2000 requires encoders/decoders that are complex and more computationally ‘demanding’. But there has to be a tradeoff somewhere.

    And let’s not forget that JPEG 2000 offers many other useful features.

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  12. I wrote the comment above in a hurry and forgot to clarify that of course no browser currently implements the JPIP protocol. However I still think using a JPEG 2000 server over HTTP could be a very interesting method towards solving the problem of responsive images. And it would certainly help push native implementations of the JPEG 2000 standard.

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  13. What about an approach of using the CSS media type to control the image source? No JavaScript involved, but it does assume that mobile devices come up with a media type of handheld. You probably can’t use the img tag, but maybe a div tag. Then again it changes the function of the div tag and is not semantically correct. A change to the markup to support images like videos would still be the best option.

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  14. I’ve been experimenting with this, . I watched the resources as I expanded the window and the different image for the widest display isn’t requested until that CSS is triggered by the window reaching each specified width.  (I cused different images so I could see the change easily).

    No Javascript at all.

    .rightBox{
     
      display:none;
      width:40%;
      background-size:contain;
      background-repeat:no-repeat;
      float:right;
      overflow:auto
    }

    @media screen and (orientation:landscape)  and (min-width:480px){

      .rightBox{
    display:block;
      height:40%;
      background-image:url(’../images/mobile/sevenstep.jpg’);
      }
    }

    @media screen and (orientation:landscape)  and (min-width:1024px){

      .rightBox{
    display:block;
      height:40%;
      background-image:url(’../images/full/planning.jpg’);
      }
    }

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  15. I agree, a picture tag was perfect to solve this problem, we have a solution for this, but this solution is not easy to implement, and, at this time, we have to care about many device sizes more and more. Hey W3C, look this post! :P

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  16. @Marc Diethelm: This is entirely the best solution. I’ve written about it as the “perfect solution” in my blog post. The problem is, that JPEG2000 isn’t that good of a format for graphics. So we would need ideally WebP/WebM to be able to progressively download and serve responsive images. Until that is implemented in all browsers (haha!) you will still need another approach, so that’s why we proposed the HTML5 solution for interim.

    JCOELHO, yeosteve: A CSS only solution wouldn’t work as it’s not semantic and doesn’t work valid. It still should be possible to do via CSS for non-semantic (styling/layout) purposes, too. Mailing list of W3C didn’t care about this very much ;)

    @Anserson Schmitt: We (Mat and I) are currently discussing on WHATWG lists and if we have a solution over there, it will move to the W3C list. So be sure we do our best W3C cares about this problem :)


    @ NatCk: adaptive-images.com is only a polyfill solution and uses some technique not very good for a standard-solution.

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  17. Since we’re talking about changing the browser’s behavior anyway, why not actually make it offer up the information to properly solve this problem server-side?  Let’s have the browser send the information that is available to the “css media queries”:http://www.w3.org/TR/css3-mediaqueries/ in the HTTP GET request headers caused by the one-and-only whatever.png tag or CSS url(“whatever.png”). 

    To wit:
    X-Media: “screen color:24 resolution:120dpi orientation:portrait device:640×480 viewport:500×300”

    (obviously, the aspect-ratio and device-aspect-ratio can be computed, color-index seems meh)

    The nice thing about this is that it is really up to the user-agent’s current needs to determine what should be displayed, thus what should be requested.  If someone zooms in, the user-agent can ask for a bigger version.  If they switch to print view, we can ask for the monochrome version in higher DPI and all is warm and fuzzy. If the server doesn’t care, it serves up the one-true-image. If the server cares, it can serve specific versions.  Cache logic can be driven by the standard content-negotiation logic (and left non-cached until it is).

    The best part of ALL of this is that the CSS can just reference an image, the html can just include a img tag, etc… and the browser’s request can be driven by what it knows already about the size/placement/device of the image.

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  18. Use JavaScript stylesheet manipulation. All responsive images should be rendered in an <img> with a token classname, such as ‘responsive’, and should have fallback ‘src’ value. In <head>, JS will add a stylesheet rule to ‘display:none’ all such elements (to avoid requesting the wrong image resource), then will determine the appropriate screen size category. Script block at the bottom of the page will alter ‘src’ values of all responsive <img>s according to screen size category, per some naming convention, and then update stylesheet rule to ‘display:inline’ all such elements.

    This may cause flicker, more noticeable when HTML is generated/delivered slowly. This can be mitigated by encapsulating the responsive <img> in some server-side component that also emits a script block right after each <img> to do the ‘src’ attribute manipulation and displaying.

    The ‘resize’ event will be handled to perform this logic in case different images need to be re-rendered (can be short-circuited if new image would have lower quality).

    If UA doesn’t support JS or doesn’t support stylesheet manipulation, there will be flicker or simply the fallback content is rendered.

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  19. Is there a reason why you can’t just use images as the source in the video tag with the image MIME type, as in the following example??

    <video>
          <source src=“high-res.jpg” media=“min-width:800px” type=“image/jpeg”>
          <source src=“low-res.jpg” type=“image/jpeg”>
          poster.jpg
    </video>

    Thanks.

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  21. What do you think of my responsive images proposal?
    http://opensores.za.net/2012/responsive-images/

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  22. The “Responsive Content”:http://stephanfowler.github.com/responsive-content/ jQuery plugin is an approach which works in a “coarse grained” way, ajax-loading an entire HTML fragment into the page, given current window width (and pixel density). It can be used to tell the server to supply appropriately sized image src URLs etc.

    It’s a fork of Github’s Pjax loader. It does not rely on User Agent or cookies – just window width.

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  23. Correstion. Correct url:
    http://responsivecontent.net/

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  24. But, Do I Need Responsive Website For Growth of My Business?

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  25. How do would you appreciate these 2 solutions to download only the small images when needed (Smartphone, iPhone, Android)
    1) Use $_SERVER(‘HTTP_USER_AGENT’) in the server script to detect that it is not a PC
    2) Have a main page that detects the screen size and pass it in the URI for subsequent pages.

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  26. A great solution to <video>-like functionality. Wondering if a similar functionality can make <img> element accept multiple sources like video does.

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  27. @dojo4 we developed something similar, but make the choice about which images to download not based on screen width, but on bandwidth – https://github.com/ahoward/jquery.bires

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