Each week, new devices appear with varying screen sizes, pixel densities, input types, and more. As developers and designers, we agree to use standards to mark up, style, and program what we create. Browser makers in turn agree to support those standards and set defaults appropriately, so we can hold up our end of the deal. This agreement has never been more important. That’s why it hurts when a device or browser maker does something that goes against our agreement—especially when they’re a very visible and trusted friend of the web like Apple. Peter-Paul Koch, Lyza Danger Gardner, Luke Wroblewski, and Stephanie Rieger explain why Apple’s newest tablet, the iPad Mini, creates a vexing situation for people who are trying to do the right thing and build flexible, multi-device experiences.
More from A List Apart
Little kids have an endless supply of Why! Why is everything the way it is? Why do people do the things they do? We grownups don’t pester each other with a relentless stream of why?, and that’s mostly good. But kids could teach us to ask why when it needs to be asked: why are only some people able to build lives they love and find fulfilling work? Does everyone truly have the same chance, or do some of us start the game already a few rolls of the dice ahead? In order to grow, we have to ask the hard questions.
From the Blog
The responsive images spec has changed. Eric Portis updates us on what's new since “Responsive Images in Practice” and shows how to handle
sizes moving forward.
Video game designers start with the story. What would our work look like if we did too? Steph Hay advocates for a content-first approach to design and walks through how to start prototyping your content.