Full of knowledge and creativity but not yet quite able to read, kids from ages 4 to 6 occupy a “muddy middle” for designers—they’re too old for toddler games, but too young for most apps and games made for “big kids.” Learn how to understand this group in this excerpt from Deb Gelman’s book, Design for Kids, out now from Rosenfeld Media.
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Working with a team of like-minded folks not only makes for more copacetic daily interactions, it actually has a positive effect on the end product. Developers are valued for more than their technical skills. Another hallmark of a good developer is how well they mesh with a team.
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I’m trying to be learn more about accessibility these days. Thinking about it more, reading about it some, and generally being aware as I write code what I should and shouldn't do in that arena.