Full of knowledge and creativity but not yet quite able to read, kids from ages 4 to 6 occupy a “muddy middle” for designers—they’re too old for toddler games, but too young for most apps and games made for “big kids.” Learn how to understand this group in this excerpt from Deb Gelman’s book, Design for Kids, out now from Rosenfeld Media.
More from A List Apart
No matter what your dev job description is, you need a robust and reliable system for note-taking, bookmarking and—this part is essential—finding the information you’ve captured. Even before you’ve built up your skills, a mature process for managing the information involved in your work will help throughout your career. Mark Llobrera likes to keep his memory management method simple, searchable, and software-independent.
From the Blog
Everyone talks a lot about empathy, but distilling that theory-driven talk into practices for our day-to-day work can seem daunting. Susan Robertson shows how she's been able to practice empathy for users as a developer.
This week's recommended reading list has bad news for icon fonts: we learn from Seren Davies' presentation that they present accessibility issues for people with dyslexia. Plus: our favorite tech TinyLetter, the NYSE computer glitch, an animal gif, and more.