Full of knowledge and creativity but not yet quite able to read, kids from ages 4 to 6 occupy a “muddy middle” for designers—they’re too old for toddler games, but too young for most apps and games made for “big kids.” Learn how to understand this group in this excerpt from Deb Gelman’s book, Design for Kids, out now from Rosenfeld Media.
More from A List Apart
Be patient, be smart, and above all persevere. Janice Gervais guides us through guerrilla innovation in the workplace.
Encourage people to shine in their brilliance, but make sure your product also helps them avoid being petty or awful.
Culture fit in hiring limits perspective, and that inhibits a team’s problem-solving abilities.
Pesky nesting issues are a thing of the past if we envision web content blocks as the tops of Lego bricks.
The inside-out path to becoming a public speaker
Issues underlying workplace drama aren’t totally random—Brandon Gregory shows us how to stabilize ourselves and our relationships.
Eleanor Ratliff reflects on what happens when a design solution over here creates a new problem over there.
We need to build core development principles into our workflows by default, insists Kendra Skeene. Every single time.
The rich web is coming to email. Jason Rodriguez gives us the lay of the land and sweeps us into the future.