Full of knowledge and creativity but not yet quite able to read, kids from ages 4 to 6 occupy a “muddy middle” for designers—they’re too old for toddler games, but too young for most apps and games made for “big kids.” Learn how to understand this group in this excerpt from Deb Gelman’s book, Design for Kids, out now from Rosenfeld Media.
More from A List Apart
Business communications benefit from better, tighter delivery—a technique we learned from fairy tales, Anne Gibson reminds us.
The same typefaces crop up everywhere on the web. But why? Jeremiah Shoaf thinks the answer might lie in cognitive biases.
User testing is a necessary part of the design process, not a luxury.
Tim Baxter encourages us to move beyond the “measles of markup” to write rich, semantic HTML and CSS. Only habit is stopping us.
Before you plan the trip, make sure you know who’s coming. Sophia Voychehovski tells us why action-first design is risky business.
Seeing clients as clueless or “difficult” is a red flag—for us. How to turn client confusion into better experiences.
Translate analytics into product paths with narrative structures. New excerpt from Donna Lichaw’s The User’s Journey.
In an excerpt from Design for Real Life, Eric A. Meyer and Sara Wachter-Boettcher discuss designing for stress cases.