Full of knowledge and creativity but not yet quite able to read, kids from ages 4 to 6 occupy a “muddy middle” for designers—they’re too old for toddler games, but too young for most apps and games made for “big kids.” Learn how to understand this group in this excerpt from Deb Gelman’s book, Design for Kids, out now from Rosenfeld Media.
More from A List Apart
Back in the day, when software was released (on physical media), it was considered done. In the present, some products could benefit from a limitation like that. To tie development to something immutable, such as a physical thing or a hard deadline, might just foster a sense of responsibility to design our product so it has what it takes to last a few years.
From the Blog
As the newest operating systems for Android and iOS enable deep-linking directly into third-party apps, Anthony Colangelo sees an expanding definition of “the web” and an opportunity to better serve our users.