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Issue № 399

Breathe new life into your content; experiment with your code.

Gardens, Not Graves

by Allen Tan · 4 Comments

The stream is great for showing timely, scannable content. But solely organizing by reverse chronology leads to a dire loss of context. What can we do to make content easier to understand for those coming across it for the first time? Allen Tan explores methods for turning our untended archives into lively, flourishing spaces.

Radio-Controlled Web Design

by Art Lawry · 19 Comments

Tabs, modal overlays, hidden navigation: we’ve developed many patterns to help us design for mobile screens. But these patterns tend to show and hide content using JavaScript—which can come with its own challenges. Art Lawry explores techniques for reducing that dependency on JavaScript using an unlikely tool: radio buttons.

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Columnists

Rian van der Merwe on A View from a Different Valley

Why?

Little kids have an endless supply of Why! Why is everything the way it is? Why do people do the things they do? We grownups don’t pester each other with a relentless stream of why?, and that’s mostly good. But kids could teach us to ask why when it needs to be asked: why are only some people able to build lives they love and find fulfilling work? Does everyone truly have the same chance, or do some of us start the game already a few rolls of the dice ahead? In order to grow, we have to ask the hard questions.

From the Blog

Content-First Design

Video game designers start with the story. What would our work look like if we did too? Steph Hay advocates for a content-first approach to design and walks through how to start prototyping your content.