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Topic: Design

Visual communication, art direction. Web layouts and typography. Graphic design, interface design, user experience design, illustration, photography, artwork. Creative, strategic, and technical approaches to crafting great interfaces. Visual styles, influences, and trends.

  • Letter to a Junior Designer

    by Cennydd Bowles ·

    When you’re starting out in design you hunger to fix all the things. Your imagination and passion are boundless. So what turns a junior designer into a seasoned pro? It’s more than experience—it’s an ability to be in the moment and be a whole person.

  • Creating Style Guides

    by Susan Robertson · Issue 393 ·

    A style guide, also referred to as a pattern library, is a living document that details the front-end code for all the elements and modules of a website or application. It also documents the site’s visual language, from header styles to color palettes. In short, a proper style guide is a one-stop guide that the entire team can reference when considering site changes and iterations. Susan Robertson shows us how to build and maintain a style guide that helps everyone from product owners and producers to designers and developers keep an ever-changing site on brand and on target.

  • Inspiration

    by Laura Kalbag ·

    In the design world, asking about one’s “inspiration” is often code for “where do you pinch your ideas from?” But the act of copying needn’t be wreathed in euphemisms: just like in art class, we learn by copying the work of the masters. The trick is using the experience to learn and then making the technique or pattern your own.

  • Good Taste Doesn’t Matter

    by Nishant Kothary ·

    Do we truly believe beauty is in the eye of the beholder? Or do we actually seek out some external standard of good taste in design (and then try to impose it whether it leads to the best solution or not)? We may be happier, and better designers, if we let go of that notion.

  • Delivery Logistics

    by Laura Kalbag ·

    A client isn't necessarily wrong to specify a PSD as the design deliverable they expect, but part of the design process is making sure we’re communicating with them in the clearest way possible—which could include helping them reexamine their assumptions. Client specs could be based on outdated or secondhand experience.

  • Start Coding with Wireframes

    by Matt Griffin ·

    As a designer or UX pro, you’ve long suspected you ought to learn to code, but where to start? How about making your next wireframe responsive? When you build wireframes with simple code, you create a deliverable that can be reused while you become more knowledgeable about the inner workings of the web.

  • The REAL Real Problem with Facebook

    by Nishant Kothary ·

    The Facebook news feed: featuring the perfect lives and perfect kids of people you barely know, and sometimes glimpses of weird opinions from friends you thought you knew perfectly. Maybe our understanding of identity has outgrown the design of our virtual interaction spaces.

  • The Silent Subcontractor

    by Laura Kalbag ·

    Subcontracting for an agency can sometimes leave a freelance designer in the shadows, unable to talk directly with the client during the project, and unable to show their own work in their portfolio later.

  • He Ain’t Snowfalling, He’s My Brother

    by David Sleight ·

    Not many newsrooms have the wherewithal to produce their own “Snow Fall,” and that, some say, dooms the NYT’s experiment to becoming a mere blip in the history of periodical web design. But it’s not all about per-article cost-effectiveness. The ambition that drives these efforts is exactly what the publishing business needs.

  • Good Designers, Good Clients

    by Laura Kalbag ·

    In the web community, it often seems like client work is what people do when they need money to fund the projects they really care about. I might be considered an oddball for not aspiring to work in a hip startup or create a product out of a side project. I love working in client services.

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