A List Apart

Topic: Information Architecture

The art and science of organizing and labeling websites, intranets, online communities, and software. Bringing principles of design and architecture to the digital landscape and especially the web. Designing user flows, information systems, and content structures. Pathways of desire. Sitemaps, metadata, use cases, scenarios, persona development.

  • Material Honesty on the Web

    by Kevin Goldman · Issue 372 ·

    Material honesty—the idea that a substance should be itself, rather than mimic something else—has guided everyone from Ruskin to Charles and Ray Eames. How might material honesty apply to our immaterial (digital) projects? What light might its principles shed on such aesthetic debates as flat versus skeumorphic web design? And how might a materially honest approach change how we conceive and sell our projects? Kevin Goldman forecasts increased longevity for our work and even our careers if we apply the principles of material honesty to our digital world.

  • The Web on Mobile and Beyond

    by The W3C ·

    People used to stare at me and laugh, back in 2005 when W3C launched its Mobile Web Initiative to advocate the importance of the web to the mobile world. Now I am the one smiling much of the time, as I did most recently during the 2013 edition of the Mobile World Congress (MWC) in Barcelona, one of the largest events to focus on mobile devices and networks.

  • The UX of Learning

    by Tyler Tate · Issue 331 ·

    Think of the last time you ordered a book, booked a flight, or bought a car. How did you choose which book to read, where to go for vacation, or which car was best for you? You may have searched online, read reviews, or asked others for advice to help you make an informed decision. In a word, you learned. Learning is a complex process with distinct stages, each with corresponding tasks and emotions. Understanding how users learn can help us design experiences that support the user throughout the entire process. To design better learning experiences online, start by learning a thing or two about learning itself.

  • Infrequently Asked Questions of FAQs

    by R. Stephen Gracey · Issue 303 ·

    We take FAQs for granted as part of our sites’ content, but do they really work, or are they a band-aid for poor content? FAQ-hater R. Stephen Gracey explores the history and usability of FAQs. Learn how to collect, track, and analyze real user questions, sales inquiries, and support requests, and use the insights gained thereby to improve your site's content, not just to write a FAQ. Find out when FAQs are an appropriate part of your content strategy, and discover how to ensure that your FAQ is doing all it should to help your customers.

  • You Can Get There From Here: Websites for Learners

    by Amber Simmons · Issue 295 ·

    "Content-rich" is not enough. Most websites are not learner-friendly. As an industry, we haven't done our best to make our content-rich websites suitable for learning and exploration. Learners require more from us than keywords and killer headlines. They need an environment that is narrative, interactive, and discoverable. Amber Simmons tells how to begin creating rich content sites that invite and repay exploration and discovery.

  • Internal Site Search Analysis: Simple, Effective, Life Altering!

    by Avinash Kaushik · Issue 292 ·

    Your search and clickstream data is missing a key ingredient: customer intent. You have all the clicks, the pages people viewed, and where they bailed, but not why they came to the site. Your internal site-search data contains that missing ingredient: intent. Learn five ways to analyze your internal site-search data, data that's easy to get, to understand, and to act on.

  • The Elements of Social Architecture

    by Christina Wodtke · Issue 279 ·

    While our designs can never control people, they can encourage good behavior and discourage bad. In this excerpt from Information Architecture: Blueprints for the Web 2nd Edition, Christina Wodtke tells us how to make products that delight people and change their lives by remembering the social in social architecture.

  • Flexible Fuel: Educating the Client on IA

    by Keith LaFerriere · Issue 273 ·

    IA is about selling ideas effectively, designing with accuracy, and working with complex interactivity to guide different types of customers through website experiences. The more your client knows about IA's processes and deliverables, the likelier the project is to succeed.

  • Understanding Progressive Enhancement

    by Aaron Gustafson · Issue 269 ·

    Steven Champeon turned web development upside down, and created an instant best practice of standards-based design, when he introduced the notion of designing for content and experience instead of browsers. In part one of a series, ALA’s Gustafson refreshes us on the principles of progressive enhancement. Upcoming installments will translate the philosophy into sophisticated, future-focused design and code.

  • Mapping Memory: Web Designer as Information Cartographer

    by Aaron Rester · Issue 266 ·

    The rise of the social web demands that we rethink our traditional role as builders of digital monuments, and turn our attention to the close observation of the spaces that our users are producing around us. It's time for a new metaphor. Consider cartography.

  • Never Use a Warning When you Mean Undo

    by Aza Raskin · Issue 241 ·

    Are our web apps as smart as they should be? By failing to account for habituation (the tendency, when presented with a string of repetitive tasks, to keep clicking OK), do our designs cause people to lose their work? Raskin's simple, foolproof rule solves the problem.

  • Human-to-Human Design

    by Sharon Lee · Issue 240 ·

    Help your audience fall in love with you by moving beyond human-to-computer interfaces and embracing human-to-human design.

  • Where Am I?

    by Derek Powazek · Issue 221 ·

    It’s 2006 and we’re still messing up global navigation. Derek Powazek gets back to basics and offers a few simple guidelines for getting it right.

  • Paper Prototyping

    by Shawn Medero · Issue 231 ·

    Running with scissors isn't recommended for kids, but it might be ideal for your next big development project. With interfaces becoming more complex and schedules growing shorter, the best prototyping tools may be simpler than you think.

  • Home Page Goals

    by Derek Powazek · Issue 211 ·

    Home pages may get plenty of design attention, but that doesn't mean they don't need improvement.

  • What’s the Problem?

    by Tim Meehan, Norm Carr · Issue 193 ·

    Freud asked, “What does a user really want?” Ten-plus years into web development, we still don’t know. One of the biggest problems in creating and delivering a site is how to decide, specify, and communicate exactly what we’re building and why. Use cases can help answer these questions by providing a simple, fast means to decide and describe the purpose of your project. In this quick-reading article, Messieurs Carr and Meehan introduce use cases and their, uh, uses.

  • Use Cases Part II: Taming Scope

    by Norm Carr, Tim Meehan · Issue 196 ·

    The use-case model can be a powerful tool for controlling scope throughout a project’s life cycle. Because a simplified use-case model can be understood by all project participants, it can also serve as a framework for ongoing collaboration and a visual map of all agreed-upon functionality. Use it to plan, to negotiate, and to prevent scope creep.

  • Slash Forward (Some URLs are Better Than Others)

    by waferbaby · Issue 138 ·

    Some URLs are better than others: easier for visitors to remember, easier for designers and developers when it comes time to change the technology that drives the site. Waferbaby neatly and briefly considers the effect of web addresses on usability, design, and ease of maintenance and technological transition.

  • The Art of Topless Dancing and Information Design

    by Denice Warren · Issue 93 ·

    Creating a web site makes for all sorts of strange working relationships. What does an information designer have to do to get a little cooperation?

  • A Failure to Communicate

    by George Olsen · Issue 103 ·

    It’s ironic that, as professionals dedicated to clear communication, information architects and user interface designers are having such trouble communicating with each other. Information designer George Olsen digs up the roots of communication breakdown and explores the three aspects of web design.

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