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Topic: Interaction Design

  • Designing for Easy Interaction

    by Sarah Horton, Whitney Quesenbery · Issue 389 ·

    Whether you contribute to the user experience, development, or strategy of your website, you have a business, ethical, and (in many cases) legal responsibility to make your site accessible. And an equally compelling duty to your stakeholders, creativity, and career to achieve accessibility without sacrificing one whit of design or innovation. So what’s a site and application maker to do? For starters, read this book! We are thrilled to present an exclusive excerpt from Chapter 5 of A Web for Everyone: Designing Accessible User Experiences by Sarah Horton and Whitney Quesenbery, available now from Rosenfeld Media—and with a 20 percent discount for ALA readers, even.

  • The REAL Real Problem with Facebook

    by Nishant Kothary ·

    The Facebook news feed: featuring the perfect lives and perfect kids of people you barely know, and sometimes glimpses of weird opinions from friends you thought you knew perfectly. Maybe our understanding of identity has outgrown the design of our virtual interaction spaces.

  • The Monster Within Us

    by Nishant Kothary ·

    There's a monster within you and me—we all have it. It's driven by primitive needs and it's relentless, but—plot twist—it's trying to save your life. Only it doesn't understand what's going on and it can hijack your thinking and actions in an instant, making you a menace, or at least a jackass, to everyone around you. Scared yet? Fortunately, there's a great technique for keeping the monster at bay.

  • Does Our Industry Have a Drinking Problem?

    by Rachel Andrew ·

    The social events surrounding conferences are an integral part of the experience—and they mostly involve getting together over drinks. But as the industry becomes more inclusive, we gain more people for whom drinking isn’t a good option. It's time to add more ways to party and meet up that give us a chance to network with all of our peers—and maybe even leave us feeling up for that second-day morning workshop.

  • Flat UI and Forms

    by Jessica Enders · Issue 384 ·

    Though some decry flat user interfaces as pure fashion, or as the obvious response to skeuomorphic trends, many designers have embraced the flat approach because the reduction in visual styling (such as gradients, drop shadows, and borders) creates interfaces that feel simpler and cleaner. Trouble is, most flat UIs are built with a focus on the provision of content, with transactional components (i.e., forms) receiving very little attention. So what happens when flat UIs and forms collide? User experiences can, and often do, suffer. Keep your flat forms from failing by using controlled redundancy to communicate difference.

  • Seeing the Elephant: Defragmenting User Research

    by Lou Rosenfeld · Issue 381 ·

    Silos: good for grain, awful for understanding customer behavior. Just as we favor the research tools that we find familiar and comfortable, large organizations often use research methods that reflect their own internal selection biases. As a result, they miss out on detecting (and confirming) interesting patterns that emerge concurrently from different research silos. And they likely won’t learn something new and important. IA thought leader Lou Rosenfeld explains how balance, cadence, conversation, and perspective provide a framework enabling your research teams to think across silos and achieve powerful insights even senior leadership can understand.

  • Shades of Discoverability

    by Cennydd Bowles ·

    Many modern digital products enable complex, emergent behavior, not just pure task completion. We’re building habitats, not just tools; yet we often think of discoverability only in terms of task execution.

  • Douglas Engelbart and the Means to an End

    by Karen McGrane ·

    ENIAC, the world’s first programmable digital computer, was completed in 1944. Today, more people have access to mobile phones than have access to toilets. There are more mobile internet users in the developing world than in the developed world. It took just seventy years to get from a device the size of a two-story building to a device that fits in your pocket.

  • Summer Reading Issue

    by ALA Staff · Issue 378 ·

    Presenting the second annual ALA Summer Reading Issue—a deep pool of editor’s picks from the recent archives of A List Apart, sprinkled with some of our favorite outside links. This summer’s picks are arranged in clusters that echo the design process, and like all good summer reading, they travel light. (This issue is also available as a Readlist, suitable for reading on Kindle, iPhone, iPad, Readmill, or other ebook reader.) Dive in!

  • Designing for Services Beyond the Screen

    by Andy Polaine · Issue 377 ·

    You redesign the website for an airline, but who is designing the check-in machines, the CRM systems used by call center staff, the print materials, or the policies the cabin crew must adhere to? Like it or not, these channels are part of the overall user experience. Your website or mobile app might be great on its own, but customers experience services in totality, and base their judgments on how well everything works together. Learn to design beyond the screen. By creating visual and tangible artifacts that can be experienced and tested, you can build a bridge between business and design.

  • The Local Shops of the Web

    by Rachel Andrew ·

    A local shop is part of an ecosystem — here in England we call it the High Street. The owner of a local shop generally has no ambition to become a Tesco or WalMart. She’d rather experience steady growth, building relationships with customers who value what she brings to the community.

  • On Changing the World

    by Cennydd Bowles ·

    We hear it mostly from proud CEOs and recruiters, as a sweet nothing designed to tempt candidates to drop their counter-offers, or a statement in a desperate pitch deck. We’re changing the world! All it takes is a few hundred fearsome intellects and laptops. Are you in or out?

  • The Web on Mobile and Beyond

    by The W3C ·

    People used to stare at me and laugh, back in 2005 when W3C launched its Mobile Web Initiative to advocate the importance of the web to the mobile world. Now I am the one smiling much of the time, as I did most recently during the 2013 edition of the Mobile World Congress (MWC) in Barcelona, one of the largest events to focus on mobile devices and networks.

  • Better Navigation Through Proprioception

    by Cennydd Bowles ·

    Close your eyes and touch your nose. How did you do it? How did you sense where your hand was, and direct it to the right point? You’re not using sight, hearing, taste, smell, or touch (except right at the end). Instead, you’re relying on proprioception: the sense of your body’s position in space, and the position of various parts of the body in relation to each other.

  • See What I Mean

    by Kevin Cheng · Issue 370 ·

    We’re pleased to share an excerpt from Kevin Cheng’s new book, See What I Mean: How to Use Comics to Communicate Ideas, available now from Rosenfeld Media.

  • The Flirty Medium

    by Derek Powazek ·

    Our brave new digital world allows us the freedom to flirt safely, but that’s both good and bad. In this special Valentine’s Day edition of Fertile Medium, we explore online flirting from two different perspectives.

  • Your Website has Two Faces

    by Lyle Mullican · Issue 369 ·

    Your website must serve human and robot masters. An interface that reflects too much of a system’s internals will confuse human users; but if data doesn’t conform to a specific structure, it’s likely to confuse the machines that need to use it. How can your designs serve these very different masters? Jon Postel's Robustness Principle, although usually applied to low-level protocols like TCP, offers a clue to designing experiences that meet human and machine needs with equal grace. Lyle Mullican explains.

  • Environmental Design with the Device API

    by Tim Wright · Issue 369 ·

    Real-world factors like low batteries and weak signal strength can turn even the most expertly crafted digital experience into a frustrating clustercuss. These factors are beyond your control, and, until recently, there was nothing you could do about them. Now there just may be. Tim Wright explains how to begin improving your users’ experiences under constantly shifting (and sometimes quite dreadful) conditions, via environmental design thinking and the Device API.

  • Looking Beyond User-Centered Design

    by Cennydd Bowles ·

    User-centered design has served the digital community well. So well, in fact, that I'm worried its dominance may actually be limiting our field. The terms “user experience design” (UX) and “user-centered design” (UCD) are often used interchangeably. But there's an important distinction.

  • The Infinite Grid

    by Chris Armstrong · Issue 363 ·

    Grid systems are a key component of graphic design, but they’ve always been designed for canvases with fixed dimensions. Until now. Today you’re designing for a medium that has no fixed dimensions, a medium that can and will shape-shift to better suit its environment—a medium capable of displaying a single layout on a smartphone, a billboard in Times Square, and everything in between. You’re designing for an infinite canvas—and for that, you need an infinite grid system. Discover techniques and guidelines that can help bring structure to your content whatever the screen size.

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