A List Apart


Topic: Interaction Design

  • Night of the Image Map

    by Stuart Robertson · Issue 166 ·

    CSS design from beyond the grave: all the secret ingredients you’ll need to resurrect the image map using CSS and structurally sensible XHTML.

  • High-Resolution Image Printing

    by Ross Howard · Issue 202 ·

    Your client looks up and says, "Why does our logo look funny when we print the pages?" Do you sigh dramatically, or learn about Ross Howard's technique for printing high-resolution images via CSS? We vote for option B.

  • Sliding Doors of CSS

    by Douglas Bowman · Issue 160 ·

    Image-driven, visually compelling user interfaces. Text-based, semantic markup. Now you can have both! Douglas Bowman’s sliding doors method of CSS design offers sophisticated graphics that squash and stretch while delivering meaningful XHTML text. Have your cake and eat it, too!

  • Build a PHP Switcher

    by Chris Clark · Issue 152 ·

    ALA’s open source style sheet switchers are swell as long as your visitors use compliant browsers and have JavaScript turned on. But what if they don’t? Perhaps, this: Chris Clark tells how to build a cross-browser, backward-compatible, forward-compatible, standards-compliant style sheet switcher in just five lines of code.

  • CSS Design: Mo’ Betta Rollovers

    by Tim Murtaugh · Issue 140 ·

    Design smarter, faster, better rollovers with CSS.

  • SMIL When You Play That

    by Jeffrey Zeldman · Issue 101 ·

    A gentle introduction to the SVG and SMIL standards for programmable vector graphics and accessible rich media.

  • The Flash Aesthetic

    by Ross Olson · Issue 123 ·

    Scaling, 2-D style, cycle-free motion, and heavy strokes. They’re not just web design trends any more. Join Olson on a cultural scavenger hunt as he tracks the ways Flash design techniques have crept into non-web media.

  • Fragments (of Time)

    by Pär Almqvist · Issue 64 ·

    The best web interfaces take time – the one asset that seems to be in perpetually short supply. Leading Scandinavian web developer Pär Almqvist presents a time-based perspective on web interfaces and the network economy.

  • A Failure to Communicate

    by George Olsen · Issue 103 ·

    It’s ironic that, as professionals dedicated to clear communication, information architects and user interface designers are having such trouble communicating with each other. Information designer George Olsen digs up the roots of communication breakdown and explores the three aspects of web design.

  • All the Access Money Can Buy

    by Joe Clark · Issue 114 ·

    Just when you think online multimedia will never be truly access, someone proves you wrong. In BMW Films, Clark sees a tantalizing glimpse of a better web.

  • Beyond Usability and Design: The Narrative Web

    by Mark Bernstein · Issue 106 ·

    Crafting a narrative web: To succeed profoundly, Bernstein says, websites must go beyond usability and design, deeply engaging readers by turning their journeys through the site into rich, memorable, narrative experiences.

  • The Curse of Information Design

    by Scott Jason Cohen · Issue 96 ·

    With the rise of information architecture, user experience consultants, and usability experts, the fate of a website is no longer left to chance, and its design is no longer a function of organic processes. That may be good for business, but is it really good for the web? Scott Cohen has his doubts.

  • The Ins and Outs of Intranets

    by Dave Linabury · Issue 88 ·

    Sooner or later, most web designers will be called upon to create an internal site. And will quickly learn that one’s own company can be tougher to deal with than any client. Dave Linabury offers tips on surviving the process (and building something good in spite of it).

  • Experience Design

    by Bob Jacobson · Issue 77 ·

    It’s time for web designers to peek over the cubicle and start sharing ideas with their peers in related design disciplines. Jacobson suggests one way to do that in this overview of the emerging Experience Design paradigm.

  • Game Design in Flash 5, Part II: Heroes & Villains

    by Peter Balogh · Issue 113 ·

    Flash artists and ActionScripters, roll up your sleeves for Part Two of Peter Balogh’s well-written tutorial on Game Design in Flash 5. Thrills! Chills! Math skills!

  • A Design Method

    by Ross Olson · Issue 71 ·

    In a high-powered production environment like the web, a design method can help you get more done faster ... and provide you with rules to break. New ALA writer Ross Olson shares his company’s game plan.

  • Sliding Doors of CSS, Part II

    by Douglas Bowman · Issue 161 ·

    In Sliding Doors of CSS Part I, Douglas Bowman introduced a new technique for creating visually stunning interface elements with simple, text-based, semantic markup. In Part II, he pushes the technique even further with rollovers, a fix for IE/Win’s CSS bugs, and lots more.

  • Sympathy for the Plug-in

    by Peter Balogh · Issue 67 ·

    If Flash is indeed a cancer on the Web, how come so many artists (and viewers) adore it? The much-maligned multimedia plug-in bites back, with help from Flash artist Peter Balogh.

  • Suckerfish Dropdowns

    by Dan Webb, Patrick Griffiths · Issue 162 ·

    Teach your smart little menus to do the DHTML dropdown dance without sacrificing semantics, accessibility, or standards compliance or writing clunky code.

  • Keeping Navigation Current With PHP

    by Jason Pearce · Issue 162 ·

    Turning unordered lists into elegant navigational menus has become a new favorite pastime for many web designers. A dash of PHP can add intelligence to your CSS-styled menu.