A List Apart

Topic: Mobile/Multidevice

Each week, new devices appear with varying screen sizes, pixel densities, input types, and more. Creating great mobile (and immobile) experiences. Constraints, challenges, and new opportunities. Mobile-first. Content-first. Responsive workflow. Responsive Design + Server Side Components (RESS). JavaScript, APIs, and progressive enhancement. Designing for hand, lap, and desk.

  • The Web on Mobile and Beyond

    by The W3C ·

    People used to stare at me and laugh, back in 2005 when W3C launched its Mobile Web Initiative to advocate the importance of the web to the mobile world. Now I am the one smiling much of the time, as I did most recently during the 2013 edition of the Mobile World Congress (MWC) in Barcelona, one of the largest events to focus on mobile devices and networks.

  • Environmental Design with the Device API

    by Tim Wright · Issue 369 ·

    Real-world factors like low batteries and weak signal strength can turn even the most expertly crafted digital experience into a frustrating clustercuss. These factors are beyond your control, and, until recently, there was nothing you could do about them. Now there just may be. Tim Wright explains how to begin improving your users’ experiences under constantly shifting (and sometimes quite dreadful) conditions, via environmental design thinking and the Device API.

  • Windows on the Web

    by Karen McGrane ·

    You have five minutes while waiting for a friend to meet you for lunch, so you find yourself shopping for a new pair of shoes. When your friend arrives, you put the phone away, but leave the web page open to help you remember what you found when you get home.

  • Vexing Viewports

    by Lyza Danger Gardner, Stephanie Rieger, Luke Wroblewski, Peter-Paul Koch · Issue 367 ·

    Each week, new devices appear with varying screen sizes, pixel densities, input types, and more. As developers and designers, we agree to use standards to mark up, style, and program what we create. Browser makers in turn agree to support those standards and set defaults appropriately, so we can hold up our end of the deal. This agreement has never been more important. That’s why it hurts when a device or browser maker does something that goes against our agreement—especially when they’re a very visible and trusted friend of the web like Apple. Peter-Paul Koch, Lyza Danger Gardner, Luke Wroblewski, and Stephanie Rieger explain why Apple’s newest tablet, the iPad Mini, creates a vexing situation for people who are trying to do the right thing and build flexible, multi-device experiences.

  • Uncle Sam Wants You (to Optimize Your Content for Mobile)

    by Karen McGrane · Issue 364 ·

    Thirty-one percent of Americans who access the internet from a mobile device say that’s the way they always or mostly go online. For this group, if your content doesn’t exist on mobile, it doesn’t exist at all. The U.S. government has responded with a broad initiative to make federal website content mobile-friendly. Karen McGrane explains why this matters—and what you can learn from it.

  • Your Content, Now Mobile

    by Karen McGrane · Issue 364 ·

    Making your content mobile-ready isn’t easy, but if you take the time now to examine your content and structure it for maximum flexibility and reuse, you’ll have stripped away all the bad, irrelevant bits, and be better prepared the next time a new gadget rolls around. This excerpt from Karen McGrane’s new book, Content Strategy for Mobile, will help you get started.

  • The Infinite Grid

    by Chris Armstrong · Issue 363 ·

    Grid systems are a key component of graphic design, but they’ve always been designed for canvases with fixed dimensions. Until now. Today you’re designing for a medium that has no fixed dimensions, a medium that can and will shape-shift to better suit its environment—a medium capable of displaying a single layout on a smartphone, a billboard in Times Square, and everything in between. You’re designing for an infinite canvas—and for that, you need an infinite grid system. Discover techniques and guidelines that can help bring structure to your content whatever the screen size.

  • Responsive Comping: Obtaining Signoff without Mockups

    by Matt Griffin · Issue 363 ·

    If you’re making websites, chances are you’ve given some thought to what constitutes a responsive-friendly design process—and you’ve probably found that adding a mockup for every breakpoint isn’t a sustainable approach. Designing in code sounds like the answer, but you may be mystified at where to begin—or feel unmoored and disoriented at the prospect of giving up the approach you’ve long relied on. Enter responsive comping. This new, mockup-less web design process makes it easy to get that Photoshop monkey off your back, and have a fresh new beginning with your old friend the web browser.

  • The Web Aesthetic

    by Paul Robert Lloyd · Issue 362 ·

    Today, when every device begs to be connected, it has become easier—almost necessary—to accept the adaptable nature of the web. Responsive web design is an emerging best practice, and our layouts are becoming more flexible. But often, innovation is focused on technical implementations while the visual aesthetic remains ignored. To put it another way, we’re embracing “responsive” but neglecting the second part: “design.” Now is the time to seek out an aesthetic that is truer to the medium.

  • A Case for Responsive Résumés

    by Andrew Hoffman · Issue 353 ·

    Grizzled job hunting veterans know too well that a sharp résumé and near-flawless interview may still leave you short of your dream job. Competition is fierce and never wanes. Finding new ways to distinguish yourself in today's unforgiving economy is vital to a designer/developer's survival. Happily, web standards whiz and mobile web developer Andrew Hoffman has come up with a dandy differentiator that is just perfect for A List Apart readers. Learn how to author a clean résumé in HTML5/CSS3 that scales well to different viewport sizes, is easy to update and maintain, and will never grow obsolete.

  • Dive into Responsive Prototyping with Foundation

    by Jonathan Smiley · Issue 348 ·

    There are hundreds of devices out there right now that can access the full web, as Steve Jobs once put it. They come with different capabilities and constraints, things like input style or screen size, resolution, and form. With all these devices set to overtake traditional desktop computers for web traffic next year, we need tools to help us build responsively. Jonathan Smiley shows how to dive into responsive design using Foundation, a light front-end framework that helps you rapidly build prototypes and production sites.

  • A Pixel Identity Crisis

    by Scott Kellum · Issue 342 ·

    The pixel has long been the atomic particle of screen based design: a knowable, concrete unit of measurement. But layouts based on the hardware pixel are fast becoming an endangered species. Even the introduction of a new, W3C standard reference pixel, although it promises stability in the long-term, can't help us navigate the current chaos. Consider the two "standard" pixel definitions and 500 "standard" viewports your user's Android device may support. To create designs that transcend platform differences, the promise of the web and standards, you must normalize pixels across devices. Scott Kellum shows how math and media queries can keep you sane and help you design consistently across platforms.

  • Organizing Mobile

    by Luke Wroblewski · Issue 337 ·

    When organizing content and actions on mobile, solid information architecture principles like clear labeling, balanced breadth and depth, and appropriate mental models remain important. But the organization of mobile web experiences must also align with how people use their mobile devices and why; emphasize content over navigation; provide relevant options for exploration and pivoting; maintain clarity and focus; and align with mobile behaviors. In this exclusive excerpt from his new book, Mobile First!, Luke Wroblewski explains how to do all that.

  • A Simpler Page

    by Craig Mod · Issue 321 ·

    Want to design a book? There are mountains of beautifully designed examples to inspire you. But what about digital books? How do you create elegantly typeset, gloriously balanced reading experiences when tablets render type differently and support different fonts, text can extend in every direction, and type can change size? Craig Mod (Flipboard, Art Space Tokyo) addresses these questions and presents the initial release of Bibliotype, an HTML baseline typography library for tablet reading.

  • Smartphone Browser Landscape

    by Peter-Paul Koch · Issue 320 ·

    Users expect websites to work on their mobile phones. In two to three years, mobile support will become standard for any site. Web developers must add mobile web development to their skill set or risk losing clients. How do you make websites mobile compatible? The simple answer is to test on all mobile devices and fix any problems you encounter. But with at least ten operating systems and fifteen browsers out there, it is impossible to do that. Nor can we test only in iPhone and Android and expect to serve our market. PPK surveys the mobile web market, as well as phone platforms and their browsers, and shows how to set up a mobile test bed that works.

  • Apps vs. the Web

    by Craig Hockenberry · Issue 312 ·

    There's an app for that, and you're the folks who are creating it. But should you design a web-based application, or an iPhone app? Each approach has pluses and minuses—not to mention legions of religiously rabid supporters. Apple promotes both approaches (they even gave the web a year-long head start before beginning to sell apps in the store), and the iPhone's Safari browser supports HTML5 and CSS3 and brags a fast JavaScript engine. Yet many companies and individuals with deep web expertise choose to create iPhone apps instead of web apps that can do the same thing. Explore both approaches and learn just about everything you'll need to know if you choose to create an iPhone app, from the lingo, to the development process, to the tricks that can smooth the path of doing business with Apple.

  • Responsive Web Design

    by Ethan Marcotte · Issue 306 ·

    Designers have coveted print for its precision layouts, lamenting the varying user contexts on the web that compromise their designs. Ethan Marcotte advocates we shift our design thinking to appropriate these constraints: using fluid grids, flexible images, and media queries, he shows us how to embrace the “ebb and flow of things” with responsive web design.

  • Web Standards for E-books

    by Joe Clark · Issue 302 ·

    E-books aren't going to replace books. E-books are books, merely with a different form. More and more often, that form is ePub, a format powered by standard XHTML. As such, ePub can benefit from our nearly ten years’ experience building standards-compliant websites. That's great news for publishers and standards-aware web designers. Great news for readers, too. Our favorite genius, Joe Clark, explains the simple why and how.

  • Return of the Mobile Stylesheet

    by Dominique Hazaël-Massieux · Issue 275 ·

    At least 10% of your visitors access your site over a mobile device. They deserve a good experience (and if you provide one, they'll keep coming back). Converting your multi-column layout to a single, linear flow is a good start. But mobile devices are not created equal, and their disparate handling of CSS is like 1998 all over again. Please your users and tame their devices with handheld style sheets, CSS media queries, and (where necessary) JavaScript or server-side techniques.

  • Put Your Content in my Pocket, Part II

    by Craig Hockenberry · Issue 245 ·

    Screen size matters. And now that Apple is embedding mobile Safari in more iPods than the iPhone alone, it matters even more. Concluding his remarkable two-part series, Craig Hockenberry covers the down and dirty details of designing and coding with the iPhone (and its brethren) in mind.

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