A List Apart

Menu

Topic: Process

  • A Moment to Breathe

    ·

    Burning both ends of the candle night after night, weekend after weekend, has long been part of web design and development culture. Especially in the startup subculture, we pride ourselves on working long hours with little sleep. It’s part of a new generation’s favorite myth—the one where we get in early in a company destined for an enormous IPO, work our little hearts out for a year or two, and end up rich and happy. The truth is rather less glamorous: the way we are working starves our prefrontal cortex, hurting not only our precious health, but also our productivity. Nick Cox shares the science behind the high cost of constant crisis mode, and explains how to strike a better balance.

  • Good Designers, Good Clients

    ·

    In the web community, it often seems like client work is what people do when they need money to fund the projects they really care about. I might be considered an oddball for not aspiring to work in a hip startup or create a product out of a side project. I love working in client services.

  • It Is What It Is

    ·

    One of my first managers — we shall call him Bob — had a saying that used to drive me nuts. To most of my complaints about workplace dysfunctions in our manager-employee one-on-ones, Bob would respond, “It is what it is.”

  • Explaining Water to Fish

    ·

    Seems like user-centered design just isn’t all it’s cracked up to be. We’re told that user-centered design is limiting and we need to look beyond it. It’s just not good enough, because it doesn’t consider all the variables involved. Jared Spool tells us that user-centered design never worked. Even Donald Norman weighs in to discuss ways that human-centered design may be considered harmful.