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Topic: Project Management

  • Avoid Edge Cases by Designing Up Front

    by Ben Henick · Issue 228 ·

    By the time they reach the coding stage, many web projects are a tangle of exceptions -- and that can make standards-based development a nightmare. Better planning may be exactly what you need to avoid markup derangement or, even worse, a dysfunctional product.

  • In Defense of Difficult Clients

    by Rob Swan · Issue 227 ·

    Challenging clients: avoidable pain or necessary stepping stone to enlightenment? Rob Swan considers the benefits of un-perfect clients.

  • Educate Your Stakeholders!

    by Shane Diffily · Issue 237 ·

    Who decides what's best for a website? Highly skilled professionals who work with the site's users and serve as their advocates? Or schmucks with money? Most often, it's the latter. That's why a web designer's first job is to educate the people who hold the purse strings.

  • Stand and Deliver

    by David Sleight · Issue 237 ·

    You've got thirty seconds to sell your work to the well dressed nemesis who's paying you. Handle the next few moments gracefully, and the project will be one you can be proud of. Flub an answer, and you can kiss excellence goodbye. Are you prepared? Can you deliver?

  • Never Get Involved in a Land War in Asia (or Build a Website for No Reason)

    by Greg Storey · Issue 205 ·

    If you don't know what the website you're working on is supposed to _do_, it's going to be really hard to succeed. Greg Storey offers a simple web strategy development process for everyone.

  • The Four-Day Week Challenge

    by Ryan Carson · Issue 216 ·

    Constantly stressed out? Not enough hours in the day to get things done? Ryan Carson has a theory: your problem is too much work time, not too little.

  • Designing Through the Storm

    by Walter Stevenson · Issue 220 ·

    As designers, we all face the inevitable slump. That point where our creativity stagnates and we find ourselves at a dead end. Walter Stevenson offers suggestions on staying productive and creative.

  • Time Management: The Pickle Jar Theory

    by Jeremy Wright · Issue 146 ·

    Time management theories come and go, and we’re glad when most of them leave. But this one caught our fancy. No charts, no grids, no five-syllable words, just a simple idea that can help you get more done with less stress. New ALA contributing writer Jeremy Wright uncorks the Pickle Jar Theory of Time Management.

  • Cheaper Over Better: Why Web Clients Settle for Less

    by Adam Schumacher · Issue 114 ·

    Schumacher investigates why clients hire bad web designers — and what good web designers can do about it.

  • Use Cases Part II: Taming Scope

    by Norm Carr, Tim Meehan · Issue 196 ·

    The use-case model can be a powerful tool for controlling scope throughout a project’s life cycle. Because a simplified use-case model can be understood by all project participants, it can also serve as a framework for ongoing collaboration and a visual map of all agreed-upon functionality. Use it to plan, to negotiate, and to prevent scope creep.

  • A Standards-Compliant Publishing Tool for the Rest of Us?

    by Jeffrey Zeldman · Issue 157 ·

    Publishing with web standards is not for experts alone. A new tool hopes to make it easier for anyone. ALA interviews Six Apart’s Anil Dash about his company’s easy-to-use, standards-compliant publishing tool, TypePad.

  • In Defense of Scope Creep

    by Hal Helms · Issue 150 ·

    Scope creep seems inevitable. Our attempts to gather our clients’ requirements early on often seems a futile effort. Scope creep distorts our carefully structured schedules, making project managers weep. Have we run out of strategies for fighting this evil scourge? Is it hopeless? Maybe not. Maybe, thinks Hal Helms, it can even be beneficial.

  • CMS and the Single Web Designer

    by James Ellis · Issue 133 ·

    Content Management Systems free designers from the gruntwork of individual web page production. They may also free companies from the need to retain design staff. How do content management systems work, and what impact will they have on a web designer’s job?

  • Process, Methodology, Life Cycle, Oh My!

    by Meryl K. Evans · Issue 118 ·

    Process, methodology, life cycle. No matter what label you slap on it, if you want to manage your web projects, you need a system that works the way you do. Meryl K. Evans’s overview will help you kick-start your own process.

  • The Art of Topless Dancing and Information Design

    by Denice Warren · Issue 93 ·

    Creating a web site makes for all sorts of strange working relationships. What does an information designer have to do to get a little cooperation?

  • Breaking out of the Cubicle: How a Small, Swiss Company Got its Groove On

    by Makiko Itoh · Issue 97 ·

    In the mid-1990s, Makiko Itoh and her partner left New York’s cubicle land for a web shop of their own in the suburbs of Zurich. Learn from her tips on running your own web agency.

  • Fragments (of Time)

    by Pär Almqvist · Issue 64 ·

    The best web interfaces take time – the one asset that seems to be in perpetually short supply. Leading Scandinavian web developer Pär Almqvist presents a time-based perspective on web interfaces and the network economy.

  • CSS Talking Points: Selling Clients on Web Standards

    by Greg Kise · Issue 116 ·

    Selling your clients on standards-compliant design doesn’t have to hurt. Kise's four-point CSS Selling Plan helps the medicine go down.

  • Nipping Client Silliness in the Bud

    by Robin (roblimo) Miller · Issue 116 ·

    Slashdot’s Robin (Roblimo) Miller could write a book about web clients’ mistakes. In fact, he’s writing it now – but he needs your help.

  • A Failure to Communicate

    by George Olsen · Issue 103 ·

    It’s ironic that, as professionals dedicated to clear communication, information architects and user interface designers are having such trouble communicating with each other. Information designer George Olsen digs up the roots of communication breakdown and explores the three aspects of web design.

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