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Topic: Process

Winning! Tools and techniques for fighting entropy. Working with clients and colleagues. Managing projects, people, budgets, and deadlines. Planning, facilitating, and finding balance. Keeping your creative spark. Giving your inner critic the boot. Banishing burnout. Setting agreements, expectations, goals, and game plans.

Creativity (32 articles)

Catch a fire. Get inspired. Stay inspired. Developing creative processes, overcoming creative block, fighting inner demons, working with others. Facilitate great design. Cultivate artistic distance from your work. Harness the power of sketching and doodling. Learn to give and take design criticism (while banishing the inner critic that keeps you from getting anything done). Redesigning your own site.

Project Management (72 articles)

Better collaboration through good planning. Product management for the web. Become a better communicator. Control agreements and expectations. Learn the key questions every client needs answered—and how to use them as the basis of a proposal that convinces your client you’re the right team for the job. Just say no to bad ideas. Dr Strangeweb, or How I Learned To Quit Worrying And Love Scope Creep.

Web Strategy (17 articles)

Never get involved in a land war in Asia (or build a website for no reason). The Pickle Jar theory of time management. The importance of being Source. Why every business needs product discovery. Bridging the gap between leadership and customers on one side, and the user experience, content strategy, design, and development team on the other. Is web strategy UX, design, or marketing? The answer is yes.

Workflow & Tools (62 articles)

Better collaboration through good planning. Responsive comping: obtain signoff without mockups. Design contracts for the 21st century. Get started with Git. Test websites in game console browsers. Use Style Tiles to align client and designer expectations, expedite project timelines, involve stakeholders in the brainstorming process, and serve an essential role in responsive design.