Computing was born in a Viennese café. Between 1928 and 1934, while Hitler plotted and Europe crumbled, a motley crew of mathematicians, philosophers, architects, and economists gathered weekly to puzzle out the limits of reason—and invented Computer Science in the process. What made their collaboration possible wasn't just brilliance (though they had plenty). It was amiability: the careful design of a social space where difficult people could disagree without destroying each other. Longtime A List Apart contributing author Mark Bernstein mines this forgotten history for lessons that might just save today's embattled web from its worst impulses. Spoiler: it involves better coffee service and the looming threat of public humiliation.
Design systems aren't component libraries—they’re living languages. Rigid adherence to visual rules creates brittle systems that break under contextual pressure. Fluent systems bend without breaking.
Having both a Design Manager and a Lead Designer on the same team is beautiful, but can be messy. To make it work without creating confusion, overlap, or “too many cooks,” check Michel Ferreira’s Holistic Framework for Shared Design Leadership.
Building towards bedrock means sacrificing some short-term growth potential in favour of long-term stability. But the payoff is worth it: products built with a focus on bedrock will outlast and outperform their competitors, and deliver sustained value to users over time. Liam Nugent shows us how.
At a time when budgets for user experience research seem to have reached an all-time low, how do we get stakeholders and executives alike invested in this crucial discipline? Gerry Duffy walks us through how the research we conduct is much like telling a compelling story, complete with a three-act narrative structure, character development, and conflict resolution—with a happy ending for researchers and stakeholders alike.
RE: faux columns, what’s the “current” technique to do this stuff? 🙂