Looking to tailor your product to individual users’ needs? In this article, Colin Eagan and Jeffrey MacIntyre walk you through their approach to aligning different stakeholders toward the common goal of personalized user experiences.
Topic: User Experience
What do the people who use your website actually want? Making web content accessible. Designing and testing interfaces and the systems that support them. Talking to users and considering real-world use cases. Testing on the cheap. Design, architecture, research, benchmarking, usability, analytics, studies, interviews, surveys, focus groups.
Opportunities for AI in Accessibility
Microsoft’s Accessibility Innovation Strategist discusses AI’s potential for accessibility, emphasizing the need for responsible use and diverse teams to mitigate harm and promote inclusion for people with disabilities.
Personalization Pyramid: A Framework for Designing with User Data
Implement personalized digital experiences that are intentional, ethical, and technologically sound.
Designers, (Re)define Success First
Designing ethically may sound daunting at first, but Lennart Overkamp sets forth a template for engaging stakeholders around new priorities, exploring objectives that span from individual to global impacts, and finally measure their effects.
How to Sell UX Research with Two Simple Questions
It’s one reason why so many UX designers are frustrated in their job and why many projects fail. And it’s also why we often can’t sell research: every decision-maker is confident in their own mental picture. In this article, Sophia Prater shows you how to collaboratively expose misalignment and gaps in your team’s shared understanding by bringing the team together around two simple questions. What are the objects? How do they relate?
Design for Safety, An Excerpt
None of us want to build products that put our users’ safety at risk, but how do you reduce the risk that our products will be weaponized by abusers? In this excerpt from Design for Safety, Eva PenzeyMoog offers a clear strategy for building inclusive safety in our products.
Voice Content and Usability
In this excerpt from Voice Content and Usability, author Preston So talks about the messy, primordial nature of human speech and challenges with programming computers to deal with these complexities.
Asynchronous Design Critique: Getting Feedback
Receiving feedback can be a stressful experience: will an open-ended question attract helpful guidance or harsh criticism? Erin “Folletto“ Casali has already taught us how to provide good feedback; now she shows how to have agency when receiving it. Follow her advice and you’ll be able to structure your feedback process to always generate an ego-friendly, focused, and above all actionably helpful review.
Asynchronous Design Critique: Giving Feedback
How do you know that you’re giving good feedback? Erin ‘Folletto’ Casali offers a tangible framework for delivering feedback through the lens of the design critique process in this first installment of a two-part series. While the examples are concrete and rooted firmly in the world of Design, the lessons are universally applicable: use them during performance reviews, code reviews, mentorship communications. The options are endless!
Beware the Cut ‘n’ Paste Persona
User personas are a cornerstone of user research, but can fail when they portray abstract caricatures rather than actual potential users. Emanuela Cozzi and Lennart Overkamp show us a new take on user personas that can prove to be more effective and meaningful.