I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but they’re pretty good.
I want to start off with a couple of statements, and you will agree:
- Designers are good people. I have never heard a designer say, “I don’t care if somebody can’t read this text”, “Not my fault if somebody can’t use this device”, or “Who cares if this is confusing?”
- Some designs exclude people. You have seen people unable to read the text on a website or app that somebody designed. You’ve seen people unable to use a physical device that somebody has designed. You’ve seen people utterly bamboozled while trying to use a service that somebody designed.
So what?#section2
The first question is, “Is this life-or-death stuff?” The answer is, “Yes.” In my favorite essay, This Is All There Is, Aral Balkan makes the point that pretty much everything that we design can affect life events and death events. Aral gives the example of how even a straightforward bus timetable app can affect life and death events, if we design it badly:
- somebody might miss a life event, such as their daughter’s fifth birthday party; or
- somebody might miss a death event, such as the chance to say goodbye to a dying grandmother.
The next—and frustrating—question is, “Why do some designs still exclude people?” After all, we know that:
- not everybody can see perfectly;
- not everybody can hear perfectly;
- not everybody thinks the same way; and
- not everybody moves the same way.
I think the answer is that there’s too much to recall. Consider, if you will, the wide variety of topics that A List Apart articles cover. Designers are expected to remember all of that guidance, plus all of the accessibility guidance, plus so much more. It is too much.
Recognizing accessibility issues while designing#section3
I’d like to point toward one possible solution, starting from Jakob Nielsen’s 10 Usability Heuristics for User Interface Design. These are from the mid-1990s, and—although there’s a good chance that you, gentle reader, are a lot younger than that—please bear with me.
Seeing as the problem is that there’s too much to recall, I want to look at heuristic № 6, “Recognition rather than Recall.” Jakob Nielsen said that for users, information required to use the design should be visible or easily retrievable when needed. I suggest we tweak that to make life easier for designers. Let’s say that the information required to produce the design should be visible or easily retrievable when needed. In other words, let’s make it easier to recognise accessibility issues while we’re designing.
How are we going to do that? I really like the book A Web for Everyone—Designing Accessible User Experiences by Sarah Horton and Whitney Quesenbery. I really like this book not only because it includes a quote from me—actually two quotes, but I don’t like to boast—but because it includes personas that are perfect for helping us to recognise accessibility issues. That’s the good news. The even better news is that these personas are available now for free on the companion website to the book What Every Engineer Should Know About Digital Accessibility, again by Sarah Horton, with David Sloan this time.
Meet your users#section4
I’m going to introduce you to these personas now:
- Vishnu, an engineer and global citizen with low vision says, “I want to be on the same level as everyone else”, “If I can adjust my screen, I can read comfortably”, and, “Translating in my head is easier with simpler sentences.”
- Trevor, a high school student with autism, says, “I like consistent, familiar places on the web”, “When I can learn the pattern, I can find my way”, and, “Reading is hard for me”.
- Steven, a deaf graphic artist and American Sign Language speaker, says, “My only disability is that everyone doesn’t sign”, and, “Without captions, it’s meaningless to me”.
- Maria, a bilingual community health worker, says, “I love this. It’s all here … when I can find it”, “When a site is confusing, I just leave”—fair enough, Maria!—and, “When I hear and see it, health information makes more sense”.
- Lea, an editor living with fatigue and pain, says, “No one gets that this really is a disability”, “Don’t make me work so hard”—please do not bombard this lady with drop-down lists—and, “Links at the top of the page make navigation easier for me”.
- Jacob, a blind paralegal and a bit of a geek, says, “The right technology lets me do anything”, and “This makes it possible to do my job”.
- Emily, who has cerebral palsy and is living independently, says, “I want to do everything for myself”, “Simpler screens are easier screens”—hell yeah, Emily!—and, “Tell me what I need in advance”.
- Carol, a grandmother with macular degeneration which affects her sight, says, “My grandkids are dragging me into the world of technology”, “I don’t understand what the screen is saying”, and, “Why can’t the text be just a little bit larger?”
I want to throw one more persona at you now, because, well, A List Apart readers are overachievers. One of my favorite authors, Cennydd Bowles—who literally wrote the book on Future Ethics—says to create Personas Non Grata. In other words, every time we design something, we have to think about what a bad guy could do with that thing, and whom that might affect.
To actually use these personas while designing, I like what Eric Meyer and Sara Wachter-Boettcher in Design for Real Life call the Designated Dissenter: for each project that you work on, one of your teams should be responsible for asking, “Will this work for Vishnu?”, “How’s Trevor going to get on with this?”, and so on.
Then, once you’ve used the personas to recognise the accessibility issues, you can look up the guidelines for whichever platforms you’re designing for:
- Web Content Accessibility Guidelines (WCAG) 2.2
- Accessibility designing — Material Design 3
- Accessibility — Windows apps
- Accessibility | Apple Developer Documentation
- Check your interface for accessibility (Ubuntu)
Your mission, should you choose to accept it#section5
I told you in the introduction of this article that I would give you homework. You thought I was joking. So, here’s your homework: I want you to grab the personas from the Know About Accessibility website, and use them throughout every design project to help you recognise accessibility issues while you work—and reclaim design for everyone.
NOTE: This article is based on “Recognise,” my five-minute presentation from Interaction Design Association (IxDA) Dublin’s Defuse (Design for Use) event in 2025.

Self-service kiosks are no longer just a trend they’re becoming an essential part of modern business operations. From reducing wait times and cutting operational costs to providing customers with faster, more personalized service, kiosks are reshaping industries like retail, banking, healthcare, and hospitality. With the right design and technology, they don’t just improve efficiency they also create a seamless and satisfying customer experience. Truly a smart step for businesses that want to stay competitive in today’s digital-first world
Great design alone doesn’t guarantee a good website experience when usability, accessibility, and system reliability are not aligned with user expectations and real-world workflows. Enterprise software ecosystems often face similar challenges at scale, where performance and support quality directly affect user satisfaction, and https://microsoft-365.pissedconsumer.com/review.html is frequently referenced when discussing customer experiences, service reliability, and overall platform usability in professional productivity tools.
The tension Alan identifies at the very start is real and honestly a little uncomfortable to sit with: designers are genuinely good people, and yet some designs still shut people out. It’s tempting to resolve that tension by pointing at systems, timelines, or client budgets. But the “too much to recall” framing feels more honest and more actionable. It’s not a character problem, it’s a cognitive load problem.
The pivot to Nielsen’s heuristic №6 — flipping “recognition over recall” from a principle for users into a tool for designers — is the kind of reframing that actually sticks. It’s not a new framework to memorize on top of everything else. It’s a way to embed the right questions into the existing design process. That’s the difference between advice people nod at and advice people actually use.
The personas are the practical heart of this piece. What I appreciate is that they’re not generic archetypes — they’re people with specific voices and specific frustrations. “When a site is confusing, I just leave” and “Don’t make me work so hard” are the kind of lines that stay in your head while you’re making a decision about a dropdown or a font size. That’s exactly the point — you need them present in the room, not filed away in a documentation tab you’ll maybe open someday.
The Designated Dissenter idea from Design for Real Life is worth emphasizing too. Accessibility advocacy can get lonely when it feels like one person’s job. Making it a rotating team responsibility changes both the ownership and the culture.
My only thought: it would be interesting to see how these personas could be adapted for native mobile design specifically, where accessibility patterns diverge pretty meaningfully from web WCAG guidance. The foundation is the same, but the implementation layer gets complicated fast.
Either way — this is the kind of homework worth doing. Bookmarking the Know About Accessibility personas right now.
This is a thought-provoking article that challenges a common assumption in the web industry—that good designers automatically create good websites. I really like how the article explores the reality that even talented, well-intentioned designers can unintentionally create experiences that exclude users when accessibility, usability, and real-world constraints are overlooked. The proposal of using accessibility personas as a practical design tool is especially interesting because it helps teams identify potential barriers earlier in the design process rather than treating accessibility as a final checklist item. Content like this is valuable because it encourages designers to think beyond aesthetics and focus on creating websites that work well for everyone.
I also write blog posts on this website https://hoteltheresidency.com/, where we share travel experiences, destination guides, and accommodation tips for travelers planning visits to culturally rich cities like Jodhpur. Our platform is connected with a boutique hotel that offers comfortable rooms, warm hospitality, and a peaceful stay in the heart of the city with easy access to major attractions. Through our blogs, we aim to help travelers discover authentic local experiences as they plan a relaxing and memorable stay.