The A List Apart Blog Presents:

How many people are missing out on JavaScript enhancement?

Article Continues Below

If nerdery in pursuit of data is no sin, then no sinner is Pete Herlihy of UK Government Digital Service. Pete and his team set out to discover how many people were experiencing UK government web services without the enhancement of JavaScript. The answer was 1.1%. Finding that answer took some fascinating, and unexpectedly complex, hoop jumping. Figuring out what it all meant proved even tougher. But not for you—because Herlihy explains it all in this brief and geekily delicious bulletin: How many people are missing out on JavaScript enhancement?

8 Reader Comments

  1. To be honest I admire the creative mind that came up with the noscript image solution! I thought that it could be detected accurately by Google Analytics and others … seems like it’s hard than that.

    The question is, does it worth the effort to support those 1.1%? We shouldn’t stretch hardly on ourselves for a percentage like that 🙂

    Man I wish I could see a percentage like that for IE < 9 collectively 🙁

  2. Depends on what you mean by support. For gov.uk they have to support as many people as possible because they are providing services to citizens. All 100% percent are important. For commercial enterprises maybe you could ask does that 1.1% make enough money for you (the answer is probably yes). One in a hundred is a lot of people.

  3. Looking to fill Game Developer Position:

    Ideal candidate will have experience programming game play systems for mobile games using 3D game engine (Unity preferred) across multiple platforms (iOS, Mac, and PC).

    Experience in shader programming, modeling & animating, rigging, asset management and version control is ideal. We are looking for a problem-solver who is quality focused, versatile, and an enthusiastic team player.

    Job Description
    • Design, write and own the development and maintenance of the project’s code
    • Work with the team to implement gameplay systems and strategies to reconcile game play and product deadlines throughout development.
    • Test and refine gameplay features throughout the development cycle of the project
    • Optimize the game, visual style, and game play
    • Work to debug, document, and fix bugs
    • Actively participate in the design and production of the game

    Requirements
    Languages: Java, C/C++, C#, Python, ActionScript, Torquescript
    Applications: Unity 3D, Maya, Torque, Mental Ray, 3DS Max, Flash Development IDE, Photoshop
    Education: BS Degree in Visual & Game Programming highly desirable.

    Please email resumes to awright@awrightconnection.com

Got something to say?

We have turned off comments, but you can see what folks had to say before we did so.

More from ALA

A Content Model Is Not a Design System

Why do so many content models still look more like design systems rather than reflecting structured data? Mike Wills takes us on a personal journey as he examines his own past experiences and invites us to conceive content models that articulate meaning and group related content together for use on any channel.
Content

Voice Content and Usability

In this excerpt from Voice Content and Usability, author Preston So talks about the messy, primordial nature of human speech and challenges with programming computers to deal with these complexities.
Content

Designing for the Unexpected

As devices continue to diversify in dizzying ways, how can we make sure our work on the web stays as relevant as ever for the long haul? Cathy Dutton shares how practitioners must perfect designs both for the paradigms of the present and the twists of the future, come what may.
Design