Pivoting smoothly from action to action is all well and good, but when interactions seem abstract to users, a sense of context is probably missing. In this follow-up to Object-Oriented UX, Sophia Voychehovski takes us from big-picture OOUX frameworks to confidently targeting actions that meet the needs of users.
Despite the rise and fall of Flash on the web, designing with animation has fiercely stirred us for decades. And yet nothing compares to its latest surge of evolution. Rachel Nabors lays out the array of tools and techniques that are fundamentally reframing our ideas about animation, and looks ahead to see where this path is taking us.
Animation is fast becoming a mainstay of interface design, but one aspect of animation rarely gets discussed. Amin Al Hazwani and Tobias Bernard argue that adding animation to interfaces fundamentally changes them and necessitates a conceptual shift—an approach the authors call semantic animation. Individual screens shouldn’t be treated as separate entities if the transitions between them are animated; the entire experience is one continuous space.
Most of us would say we’re honest in our designs—but what if tiny deviations from the truth made a design easier for users? What if usability testing showed that fibs in an interface actually helped users accomplish their goals? How can we keep design decisions from turning deceptive? Dan Turner shares the lessons learned from a recent design problem, and proposes a potential framework for working ethically with false affordances.
We know big, monolithic webpages won’t meet the needs of responsive sites and endless screens. But we’re often still quilting together design patterns and content modules, rather than truly thinking in systems. Sophia Voychehovski shows us how defining the objects our users interact with, and the relationships between them, opens doors to more interconnected—and successful—user experiences.
Back in the day, when software was released (on physical media), it was considered done. In the present, some products could benefit from a limitation like that. To tie development to something immutable, such as a physical thing or a hard deadline, might just foster a sense of responsibility to design our product so it has what it takes to last a few years.
Earlier this week, we learned about designing safe animations for those living with motion sensitivity. Today, Val Head shares additional resources for creating more accessible animations.
For millions of people with vertigo and inner ear problems, large-scale web animations can trigger nausea, migraines, and dizziness. To make websites accessible for everyone, we don’t need to eliminate animation; we need to apply it more thoughtfully. Val Head walks us through some of the challenges posed by vestibular disorders and provides guidelines for designing with motion sensitivity in mind.
Registering for school, paying bills, updating government documents—we conduct a significant part of our daily lives through web forms. So when simply typing in your name breaks a form, well, user experience, we have a problem. As our population continues to diversify, we need designs that accommodate a broader range of naming conventions. Aimee Gonzalez shows how cultural assumptions affect what we build on the web—and how fostering awareness and refining our processes can start to change that.
Don’t believe everything you hear these days about multitasking—it’s not necessarily bad. In fact, humans have a knack for perception that engages multiple senses. Graham Herrli unpacks the theories around multimodal communication and suggests that we can sometimes make things easier to understand by making them more complex to perceive.