Looking Beyond User-Centered Design

User-centered design has served the digital community well. So well, in fact, that I’m worried its dominance may actually be limiting our field. The terms “user experience design” (UX) and “user-centered design” (UCD) are often used interchangeably. But there’s an important distinction.

Translation is UX

We—the people who make websites—now study almost every aspect of our trade, from content and usability to art direction and typography. Our attention to detail has never been greater as we strive to provide the best possible experience. Yet many users still experience products that lack personality or are difficult to understand. They are users of a translated version. While good localization boosts conversion rates, bad or partial translation may ruin a user experience, giving people an uneasy feeling about the whole company. If we care equally about all our users, it’s time we start thinking of translation as something slightly more complex than a word-to-word job. Antoine Lefeuvre shares why translation matters, and what it takes to get it right.

Being Real Builds Trust

Tons of products and services are the best, easiest, simplest, smartest things ever. They also all increase profits, decrease costs, and save you time. And as a result, they all sound the same. These kinds of qualifiers overrun our content because we’re constantly looking around at what everyone else is doing, rather than being honest about who we are. But trust inspires confidence, and it’s confidence that compels decision-making. Steph Hay shows us how to win customers by being real with our content.

Beyond Usability Testing

To be sure we’re designing the right experience for the right audience, there’s no substitute for research conducted with actual users. Like any research method, though, usability testing has its drawbacks. Most importantly, it isn’t cheap. Fortunately, there are other usability research methods at our disposal. The standouts, expert review and heuristic evaluation, are easy to add to a design and development process almost regardless of budget or resource concerns. Explore these techniques, learn their advantages and disadvantages, and get the low-down on how to include them in your projects.

Product Management for the Web

Whether we prototype, write, design, develop, or test as part of building the web, we’re creating something hundreds, thousands, or maybe even millions of people will use. But how do we know that we’re creating the right enhancements for the web, at the right time, and for the right customers? Because our client or boss asked us to? And how do they know? Enter product management for the web, bridging the gap between leadership and customers on one side, and the user experience, content strategy, design, and development team on the other. Learn to set priorities that gradually but steadily make your product (and the web) better.

Audiences, Outcomes, and Determining User Needs

Every website needs an audience. And every audience needs a goal. Advocating for end-user needs is the very foundation of the user experience disciplines. We make websites for real people. Those real people are able to do real things. But how do we get to really know our audience and find out what these mystery users really want from our sites and applications? Learn to ensure that every piece of content on your site relates back to a specific, desired outcome , one that achieves business goals by serving the end user. Corey Vilhauer explains the threads that bind UX research to content strategy and project deliverables that deliver.

A Primer on A/B Testing

Data is an invaluable tool for web designers who are making decisions about the user experience. A/B tests, or split tests, are one of the easiest ways to measure the effect of different design, content, or functionality, helping you create high-performing user experience elements that you can implement across your site. But it’s important to make sure you reach statistically significant results and avoid red herrings. Lara Swanson shows us how to do that.

Designing Web Registration Processes for Kids

Designing websites for kids is a fascinating, challenging, rewarding, and exasperating experience: You’re trying to create a digital experience for people who lack the cognitive capacity to understand abstraction; to establish brand loyalty with people who are influenced almost exclusively by their peers; and to communicate subjective value propositions to people who can only see things in black-and-white. Fortunately, it’s possible to create a successful registration process for these folks with an understanding of how their brains work. Debra Levin Gelman explores how to design effective registration forms for kids based on their context, technical skills, and cognitive capabilities.

Testing Content

Whether the purpose of your site is to convince people to do something, to buy something, or simply to inform, testing only whether they can find information or complete transactions is a missed opportunity: Is the content appropriate for the audience? Can they read and understand what you’ve written? Angela Colter shows how to predict whether your content will work (without users) and test whether it does work (with users). While you can’t test every sentence on your site, you don’t need to. Focus on tasks that are critical to your users and your business. Learn how to test the content to find out if and where your site falls short.

Quick and Dirty Remote User Testing

User research doesn’t have to be expensive and time-consuming. With online applications, you can test your designs, wireframes, and prototypes over the phone and your computer with ease and aplomb. Nate Bolt shows the way.