Game Design in Flash 5, Part II: Heroes & Villains
by Peter Balogh
Flash artists and ActionScripters, roll up your sleeves for Part Two of Peter Balogh’s well-written tutorial on Game Design in Flash 5. Thrills! Chills! Math skills!

by Peter Balogh
Flash artists and ActionScripters, roll up your sleeves for Part Two of Peter Balogh’s well-written tutorial on Game Design in Flash 5. Thrills! Chills! Math skills!
In any given day I can find myself reading up on a new W3C proposal, fixing an issue with our tax return, coding an add-on for our product, writing a conference presentation, building a server, creating a video tutorial, and doing front end development for one of our sites. Without clients dictating my workload I’m in the enviable position of being able to choose where to focus my efforts. However, I can’t physically do everything.
“We’re at the cusp of understanding the ultimate value of web publishing platforms, particularly ones that work cross-domain.”–Matt Mullenweg of WordPress.
MapBox's new vector-based map tiles are more stable, more scalable, and customizable to an amazing degree.