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Issue № 386

Surveying the Big Screen

by Mike Pick · 23 Comments

We’ve been designing responsively for more than three years, now, and have the small-screen pattern libraries and portfolios to prove it. But what about larger screens? While we commonly use liquid design for smaller breakpoints, allowing our content to expand and contract as needed, few of us consider what happens beyond a maximum width of 960 pixels or so—which can leave a heap of unused pixels on a contemporary desktop display. Mike Pick explores how to use negative space, scale, density, and layout devices such as grids, modules, and columns to break through the 1024-pixel layout barrier.

Designing Offline-First Web Apps

by Alex Feyerke

We assume our users are like us—with the latest devices, the most recent software, and the fastest connections. And while we may maintain a veritable zoo of older devices and browsers for testing, we spend most of our time building from the comfort of our modern, always-online desktop devices. But what happens when our users descend into the subway, board a plane, go to live in the country, or just happen to find themselves in the wrong corner of the room? The truth is, offline is a fact of life—but there are ways to design for it. Alex Feyerke tells all.

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From the Blog

Developing Empathy

Everyone talks a lot about empathy, but distilling that theory-driven talk into practices for our day-to-day work can seem daunting. Susan Robertson shows how she's been able to practice empathy for users as a developer.

On Our Radar: Four-and-a-Horse Stars

This week's recommended reading list has bad news for icon fonts: we learn from Seren Davies' presentation that they present accessibility issues for people with dyslexia. Plus: our favorite tech TinyLetter, the NYSE computer glitch, an animal gif, and more.