A List Apart

Menu
Issue № 386

Surveying the Big Screen

by Mike Pick · 23 Comments

We’ve been designing responsively for more than three years, now, and have the small-screen pattern libraries and portfolios to prove it. But what about larger screens? While we commonly use liquid design for smaller breakpoints, allowing our content to expand and contract as needed, few of us consider what happens beyond a maximum width of 960 pixels or so—which can leave a heap of unused pixels on a contemporary desktop display. Mike Pick explores how to use negative space, scale, density, and layout devices such as grids, modules, and columns to break through the 1024-pixel layout barrier.

Designing Offline-First Web Apps

by Alex Feyerke

We assume our users are like us—with the latest devices, the most recent software, and the fastest connections. And while we may maintain a veritable zoo of older devices and browsers for testing, we spend most of our time building from the comfort of our modern, always-online desktop devices. But what happens when our users descend into the subway, board a plane, go to live in the country, or just happen to find themselves in the wrong corner of the room? The truth is, offline is a fact of life—but there are ways to design for it. Alex Feyerke tells all.

More from A List Apart

Columnists

Rian van der Merwe on A View from a Different Valley

Why?

Little kids have an endless supply of Why! Why is everything the way it is? Why do people do the things they do? We grownups don’t pester each other with a relentless stream of why?, and that’s mostly good. But kids could teach us to ask why when it needs to be asked: why are only some people able to build lives they love and find fulfilling work? Does everyone truly have the same chance, or do some of us start the game already a few rolls of the dice ahead? In order to grow, we have to ask the hard questions.

From the Blog

Content-First Design

Video game designers start with the story. What would our work look like if we did too? Steph Hay advocates for a content-first approach to design and walks through how to start prototyping your content.