A List Apart

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Rachel Andrew on the Business of Web Dev

You Can’t Do Everything

· Published in Business, Project Management, Workflow & Tools · 7 Comments

In any given day I can find myself reading up on a new W3C proposal, fixing an issue with our tax return, coding an add-on for our product, writing a conference presentation, building a server, creating a video tutorial, and doing front end development for one of our sites. Without clients dictating my workload I’m in the enviable position of being able to choose where to focus my efforts. However, I can’t physically do everything. Continue Reading

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Karen McGrane on Content

WYSIWTF

Arguing for “separation of content from presentation” implies a neat division between the two. The reality, of course, is that content and form, structure and style, can never be fully separated. Anyone who’s ever written a document and played around to see the impact of different fonts, heading weights, and whitespace on the way the writing flows knows this is true. Anyone who’s ever squinted at HTML code, trying to parse text from tags, knows it too.

The W3C on Web Standards

Digital Publishing and the Web

Electronic books are on the rise everywhere. For some this threatens centuries-old traditions; for others it opens up new possibilities in the way we think about information exchange in general, and about books in particular. Hate it or love it: electronic books are with us to stay.

David Sleight on New-School Publishing

Passing On Our Rights

Last month, a U.S. District Court handed down a decision that’s pretty awful if you care about consumer rights and digital content.

Cennydd Bowles on UX & Design

Hellish Other People

Childish, inaccurate, bizarre, and condescending? Perhaps—but you can’t just ignore articles like that. Tomas Chamorro-Premuzic’s Seven Rules for Managing Creative People sets lofty standards for missing the point. At its nadir—“Creatives enjoy making simple things complex, rather than vice versa”—it ranks among the most baffling things ever written about creativity.

Karen McGrane on Content

Explaining Water to Fish

Seems like user-centered design just isn't all it's cracked up to be. We're told that user-centered design is limiting and we need to look beyond it. It's just not good enough, because it doesn't consider all the variables involved. Jared Spool tells us that user-centered design never worked. Even Donald Norman weighs in to discuss ways that human-centered design may be considered harmful.

The W3C on Web Standards

The Web on Mobile and Beyond

People used to stare at me and laugh, back in 2005 when W3C launched its Mobile Web Initiative to advocate the importance of the web to the mobile world. Now I am the one smiling much of the time, as I did most recently during the 2013 edition of the Mobile World Congress (MWC) in Barcelona, one of the largest events to focus on mobile devices and networks.

David Sleight on New-School Publishing

They Keep Using That Word

The word "real" gets tossed around a lot when people compare physical objects and digital ones. That's fine for casual conversation, but when publishers use that kind of sloppy language it reveals serious flaws in how they think about their products and businesses.

Cennydd Bowles on UX & Design

Better Navigation Through Proprioception

Close your eyes and touch your nose. How did you do it? How did you sense where your hand was, and direct it to the right point? You’re not using sight, hearing, taste, smell, or touch (except right at the end). Instead, you’re relying on proprioception: the sense of your body’s position in space, and the position of various parts of the body in relation to each other.

The W3C on Web Standards

W3C is Getting Some Work Done

In 2014, W3C turns 20. In web years that's something like 200. We last redesigned the W3C homepage and other top pages in 2008 to provide more content, clearer navigation, and other conventions of site design. But a lot has changed in five years, and we want to revamp the site in time for our twentieth birthday.

Karen McGrane on Content

Give a crap. Don’t give a fuck.

How do you know if you're doing a good job? There's always an external way to measure quality—being prepared, attending to the details, listening to the collective wisdom about what it means to do good work. Give a crap about the little things, and you're good. What about doing a great job? There's no checklist, no guidelines that will get you there. Being great means being vulnerable; not giving a fuck about what other people think. It's harder than it sounds.

Nick Sherman on Typography

Font Hinting and the Future of Responsive Typography

Font hinting has been the source of countless headaches for type designers and users. In the meantime, some of the most fundamental and important elements of typography still can’t be addressed with the web of today. Rather than being seen as a tedious chore whose demise will be celebrated, hinting might actually provide the essentials for truly responsive design, and vastly expand the possibilities of digital typography for designers, publishers, and readers.

Fertile Medium by Derek Powazek

The Flirty Medium

Our brave new digital world allows us the freedom to flirt safely, but that’s both good and bad. In this special Valentine’s Day edition of Fertile Medium, we explore online flirting from two different perspectives.

The W3C on Web Standards

W3C in the Wild

W3C really wants to hear from web designers and developers. We want our specs to be useful to you and to keep up with real-world issues. We've set about to broaden our community and to find new feedback channels that work better for busy web professionals. If you're reading this, you're part of the community we want to talk with more.

David Sleight on New-School Publishing

The Future is Unevenly Superdistributed

Tools that give users ever more control over formatting, timeshifting, and sharing will continue to proliferate. This steady growth runs directly counter to the simple, one-to-many broadcast model enjoyed by many publishers in the past.

Cennydd Bowles on UX & Design

Looking Beyond User-Centered Design

User-centered design has served the digital community well. So well, in fact, that I'm worried its dominance may actually be limiting our field. The terms “user experience design” (UX) and “user-centered design” (UCD) are often used interchangeably. But there's an important distinction.

Fertile Medium by Derek Powazek

Picture Yourself in a Boat on a River

Welcome to Fertile Medium, an advice column for people who live online. Each edition, I’ll take a question from you about living and building social spaces online, and do my best to answer. Want to ask a question? Tweet to @fertilemedium or call (415) 286-5446 and leave a message.

Karen McGrane on Content

Windows on the Web

You have five minutes while waiting for a friend to meet you for lunch, so you find yourself shopping for a new pair of shoes. When your friend arrives, you put the phone away, but leave the web page open to help you remember what you found when you get home.